The Critical First Days
The early game in Conflict of Nations sets the foundation for everything that follows. Mistakes made now can haunt you for the rest of the game.
Immediate Priorities
Day 1 Actions
- Survey your starting position - Understand your neighbors and resources
- Start key buildings - Focus on resource production
- Begin unit production - You need a military presence
- Scout your surroundings - Information is power
Initial Building Order
Your first buildings should typically be:
- Recruiting offices - Enable faster unit production
- Arms industries - Increase military output
- Infrastructure - Improve resource efficiency
Expansion Strategy
Choosing Targets
When deciding where to expand, consider:
- Resource value - Prioritize high-output provinces
- Strategic position - Control chokepoints and borders
- Defense requirements - Can you hold what you take?
- Neighbor reactions - Will expansion provoke attacks?
Neutral vs. Player Territories
Early game expansion should focus on neutral territories:
- Lower military resistance
- No diplomatic consequences
- Predictable outcomes
- Good practice for combat mechanics
Building Your First Army
Starting Units
Focus on a balanced initial force:
- Infantry - Cheap and essential for occupation
- Motorized infantry - Speed for rapid expansion
- Basic armor - Punch for taking defended provinces
Avoiding Common Mistakes
- Don’t spread too thin
- Don’t neglect defense while attacking
- Don’t build units you can’t supply
- Don’t ignore your economy
Diplomatic Considerations
Early Game Diplomacy
Even in the first days:
- Identify potential allies and threats
- Establish communication with neighbors
- Avoid unnecessary provocations
- Keep your options open
Key Takeaways
- The first few days are crucial for setting up success
- Balance expansion with economic development
- Start with neutral territories before engaging players
- Build a balanced military force
- Begin diplomatic relations early